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Thread: 3ds max gMotor plugins and maxscript

  1. #1
    Junior Member
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    3ds max gMotor plugins and maxscript

    Hi.
    I'm using 3ds max 2011 and i need to modify colors of gMaterial using maxscript.
    Is it possible?

  2. #2
    As of right now there are no plugins for Max 2011. Max 8, 9, 2009, and 2010 are located here http://rfactor.net/web/rf1/devcorner/

  3. #3
    Junior Member
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    For 2011 you can use 2010's without any problem. But as always, keep in mind that they're only available for the x86 version.

    You can get a pack HERE which will allow you to install everything you need very easily.

    Kindest regards

  4. #4
    Junior Member
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    Poland
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    Hi

    I have a problem with plugins for 3ds max 2009 32bit.

    I have installed everything correctly step by step, plugins into plugin directory, scripts into scripts, and coreshaders into hardwareshaders directory, and I can't see any shaders and can't define any material using gMotor material.

    Attachment 331

    Attachment 332

  5. #5
    Junior Member
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    Finland
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    If 3ds max 2009 file structure is same as 2010 or 2011, correct path for "converter.dlu" and "material.dlt" files is \stdplugs folder, not \pluings folder...

    "Coreshaders.mas" location is same as previous versions.

    Cheers!

  6. #6
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    Still not working.

  7. #7
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    Be sure that your 3ds max plugins - path is pointing to this folder (usually stdplugs - folder), where these "coverter.dlu", "material.dlt" and "texture.dlt" files are.

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