Page 2 of 2 FirstFirst 12
Results 11 to 13 of 13

Thread: So, Automobilista is out...

  1. #11
    Junior Member
    Join Date
    Nov 2015
    Location
    N. Ireland
    Posts
    11
    Quote Originally Posted by ECAR_Tracks View Post
    I bought last Friday and my felling is about the same than yours. Yes, some old rF1 aspects are still there, a bit of lack of feedback at low speeds, sometimes you need to "guess" you either should throttle the car or not at a slow corner exit. rF2 is more solid in this aspect and, indeed, rF2 cars seems to be more responsible in terms of physics, more "alive". Another Automobilista con is its AI, of course they're not that bad, but all in all is rF1 AI: no defensive line, AIs shy to try overtake you and unawareness of the player's car position. The AIW of circuits is very well done but it's blocked by a core limitation. And, no weather conditions too.

    But, there's some pros that really excited me. FFB: the old and good realfeel.dll doing miracles, I'd dare to say the FFB is the best than all race-sims. rF2 FFB is also good, but there's some downs as F2s (ice front wheels) and the overdone steering-pulling of FWD cars. I've been lapping with FWD at the limit in circuits and my steering-wheel feel there's nothing to do with that. I think the best FFB rF2 car would be the average in Automobilista. Reiza did a impressive work in this field. Excellent.

    Another pro is, paradoxically, the graphics. The overall colour balance of the tracks is very well done. As I've been at several of the real locations portrayed in game, I can say it's extremely immersive and matches well with real location. There's here a noticeable enhancement from rF1 original engine here, there's fresnel reflections, tarmac looks very believable, it seems they create a shader for vegetation, etc. The tracks are not rich in details as ISI official tracks are, but the overall looking is more natural. rF2 tracks have a natural yellowish due atmospherics particles simulation, AMS tracks are more clean. I really didn't expect that quality. Reflections, plastic and metal are the weakness, with cube-maps doing a poor job for a 2016 title, but it'll not disturb you except when you're driving very slow in the pits, for example. But the car-body reflection is much improved since GSCE.

    Another pro is something that I really miss in rF2 nowadays: the plastic deformation. Cars' bodies kneads, deforms, there's visible damage, losing many more parts, etc.

    Their "real-road" system is far away of rF2 system, for sure, but adds some dynamics during a weekend race. Not ideal, but interesting and even better than other sims except rF2.

    Car dynamics are amazing even standing a step behind rF2. Of course the elected car official list would be appear weird for non-brazilian racers since there's Montanas, Formula-V, etc, but when you get them on track, the name of car is the less important, they behaves very distinctively and in a plausible way according to their main characteristics. Montanas are a blast, they have a loose rear-end as they should be, plenty of power and limited tyre grip, I can get enough to race with Montana.

    Well, that's it. It's worth money, I like Reiza guys approach of business, no incomplete features left by the way, solid products.
    As you've stated, Reiza and Lunimis have worked wonders to make Automobilista as good as they have and this is why I'm truly excited for what Studio397 can do for rF2. If this is what they've done for rF1/GSCE then we are really in for a treat. I cannot wait!

  2. #12
    Well there is a Reiza and Niels leading on what Luminis did too. I wish they'd work together in rF2 from now on. For sure would be a sim good enough to give a very hard time for other sims or "sims"

  3. #13
    Junior Member
    Join Date
    Nov 2015
    Location
    N. Ireland
    Posts
    11
    Just had to come back to this thread as I've just played the latest build of AMS (beta) with the new Formula Ford (amateur and advanced models) and the Ultima (race and road versions). This sim is sublime. Truly fantastic. Still a few things to be ironed out like the collision detection which still seems a bit wonky but by god the handling of the vehicles has come a looooooong way and continues to progress. Had to come back to update my previous post due to the continual evolution of this software. Highly recommended even if its until Studio397 bring rF2 up to speed with their to-do list. Back to the track.

Similar Threads

  1. Automobilista
    By DurgeDriven in forum Other Games
    Replies: 129
    Last Post: 02-25-2016, 02:58 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •