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Thread: Attempt(s) at making a custom ship

  1. #1
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    Attempt(s) at making a custom ship

    Quote Originally Posted by Michael Juliano View Post
    If you can't get it sorted, send me the assets and I'll give a look. It may be I just need to update the exporters...
    Actually, I used this exporter (a plugin for Blender) :
    https://github.com/alrusdi/leadwerks-blender-exporter

    But it's probably something to do with the textures. Is it possible to use a non-textured setup ? ie. use less textures in these lines :

    Code:
    		Shader = "D_N_S_AO_LM_GLOW_PAINT",
    		SUBfunction = "LIGHTINGext",											--0=none,1=IntLight,2=ExtLights
    		surface_EMISSION = 1,
    		Textures = 6,
    		Texture = {T1 = "test_dTARGET_01", T2 = "test_dTARGET_01_SURF", T3 = "test_dTARGET_01_LIGHTING", T4 = "test_dTARGET_01_fxCOLOR", T5 = "test_dTARGET_01_fxCTRL", T6 = "pink"},
    And can you confirm me what are those textures (and if there's something specific about their format)

  2. #2
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    you can assign "pink" to all the slots. pink.tex is in the mod's shared folder. This would at least let you get the model up and running...

    Edit: in the simplest case, you can use:

    Shader = "D"
    Textures = 1,
    Texture = {T1 = "pink"},

    If you use this and then still encounter a problem, that would make it model-related, which would lead me to an issue with the exporter...
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  3. #3
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    Thanks ! That's perfectly what I wanted to know. Let's try to see if I can make the Noesia UC12 ("Unpressurized Contained 12m") in orbit this time.

    By the way, we'll need an ISO (Interstellar Organization for Standardization) norm for the docking ports

  4. #4
    good luck man, with only one developer moders can bring some new interesting content to the game, like what happened to orbiter

  5. #5
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    Found the problem :

    I added the ship in ShipHullList.ROG, but I didn't set Total to 5When I set it to 5, it worked.

    Quote Originally Posted by crash the game when loading Noesia_UC12
    -- ***Systems List File***
    -- ***Created by Michael Juliano on Mar. 14, 2008***


    ShipHull = {}

    --*************************************

    --*************************************
    ShipHull = {
    Total = 4,
    Ship1 = { Name = "test_tPLATFORM"},
    Ship2 = { Name = "Indii_Predator_Fh25"},
    Ship3 = { Name = "test_dTARGET"},
    Ship4 = { Name = "Archelion_SV_46_II"},
    Ship5 = { Name = "Noesia_UC12"},
    }

    --*************************************
    Quote Originally Posted by works !
    -- ***Systems List File***
    -- ***Created by Michael Juliano on Mar. 14, 2008***


    ShipHull = {}

    --*************************************

    --*************************************
    ShipHull = {
    Total = 5,
    Ship1 = { Name = "test_tPLATFORM"},
    Ship2 = { Name = "Indii_Predator_Fh25"},
    Ship3 = { Name = "test_dTARGET"},
    Ship4 = { Name = "Archelion_SV_46_II"},
    Ship5 = { Name = "Noesia_UC12"},
    }

    --*************************************
    Actually, it didn't crash, but it still showed no model, and I set my model for the FlyingFox Hull : it didn't showed, so I guess something is fishy with my .mdl

  6. #6
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    Ok, managed to do it

    http://steamcommunity.com/sharedfile.../?id=699743877


    PS: my texturing job is awfull, but the UV map is correct

  7. #7
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    Quote Originally Posted by Tryss View Post
    Ok, managed to do it

    http://steamcommunity.com/sharedfile.../?id=699743877


    PS: my texturing job is awfull, but the UV map is correct
    Hey, that's awesome. BELIEVE ME, without an editor, just getting it in and working is a huge step. Once you do that you can expand on the idea all day long! Please, keep me posted and ask questions as needed. The Flying Fox data file should be used as your "guide", since it is the most up-to-date, obviously. I think I've cleared out all the old, unused variable names, but things are still changing often. I'll try to keep you posted when this happens.

    For now, for your docking collar. Just build it 1 meter in radius (this is the utility/towing port size). As long as you do, it will look fine...
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  8. #8
    Thats such a big container! Probably really useful for long duration missions like exploring the system
    I supouse that getting systems like RCM and stuff inside it would be more complicated, still a really big step

  9. #9
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    Great stuff, well done! Little acorns, and all that. Exciting to think where efforts like this could go...

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