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Thread: How to setup the ship with some systems destroyed?

  1. #1
    Senior Member
    Join Date
    Jun 2015
    Posts
    131

    How to setup the ship with some systems destroyed?

    I'm trying to setup a ship, with some systems destroyed, some systems not yet activated, and some systems activated. The problem is, I don't understand how the flag system works.

    Suppose I want to have the MES destroyed, the MTS not activated, and all the other systems on. What would be the correct initialisation setup?

  2. #2
    Administrator
    Join Date
    Oct 2010
    Location
    Texas
    Posts
    2,119
    Destroyed system flags are not yet implemented.

    To start with all but a few systems enabled:

    Start State:

    Types: 1

    Then use DetailA and DetailB to set the systems you want to start disabled.

    For example, if you wanted to start with MTS disabled, you'd use: DetailA=32

    If you wanted MTS (32) and TMS (16) disabled, you'd use: DetailA=48

    The issue here is that all this is really meant to be handled by a mission editor (which I obviously don't have time for right now). The other problem is that these items are still in a state of flux as new features and refinements go in...

    Edit: Conversely, you could use Type=2 (systems activated), and then use the detail fields to say which systems you want enabled).
    __________________
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  3. #3
    Senior Member
    Join Date
    Jun 2015
    Posts
    131
    Aw, too bad, I wanted to do a mission where you can only use the MTS to transfer back to a planet where there is a station to dock to

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