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Thread: Ultrawide single or triples?

  1. #11
    Quote Originally Posted by Tuttle View Post
    I guess because, with trackIR, your eyes are targeting same point, while you are moving/exaggerating your head rotation to make IR working.

    For example; you want to look at your left mirror

    Triple Screen; your eyes are moving to the left screen, as you know left mirror is there. This is a pretty much natural eye movement. Same as you do with your real car.

    tIR; your eyes are still targeting the center/single screen and instead using eyes to target the mirror, you need to rotate your head to the left to activate the tracking. So, your eyes are NOT moving, your head is. This is really not a natural action and yes, when you keep your eyes targeting a point, while your body/head is moving, you may feel some dizziness, but I think it's just a matter of being used to it, especially because first time using iR, people tends to exaggerate the head rotation.
    Thanks, that's interesting. After sometime not playing a 3rd person game (basically all I play is sims + League of Legends) I also feel dizzy when I play one of these games such as Tomb Raider, it goes away after a few days.

  2. #12
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    Hey Cos. I definetaly would go the tripple route. I'm using it for a year now and still think it's a blast. I'm using 24" 60hrz monitors and with my system i can more or less run 60fps off line with 23 ai. Obviously at race starts the fps drop but after lap1 i get good fps. On line all is better which is because your computer doesn't need to calculate physics off ai. I get 90+ fps there all the time. My system is shown in my profile and game settings is all on high except for shadows medium fast blur and reflection low. Wouldn't go the sli route because perfomance of sli in rFactor2 doesn't seem to be good (no offence ment and only from hearing) in fact it seems to me sli is a pain in the **** for all software.

  3. #13
    Spinelli
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    Triples, no contest.

    A 34"+ 21:9 is awesome for single monitor use though.

    Great choice on the VG248QEs. I had 3 of them for a while. The best monitors I've so far ever owned.

  4. #14
    Thanks guys.

  5. #15
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    Definatelly triples. You should be very happy with 3x24" 16:9. IMO, height is big enough and you get quite a big horizontal picture. I was able to comfortably use 1:1 FOV with my 22" 16:10 screens, so with your choice it should be even better :-)

    Having 120/144Hz monitor is a big step forward vs 60Hz regardless, if you can maintain matching fps to refresh rate or not. With 120/144Hz, tearing, if happens, is much less noticable anyway (to a point you might say, you don't have it anymore) and you also get smoother picture with faster response. That's my opinion based on 2 monitors I tested: Iiyama ProLite G2773HS and BenQ XL2411T.
    The rig: Win 7 x64 Pro; Intel i3 540; Intel DH57JG; G.Skill 2x4GB; MSI GTX 780 Lightning 3GB; be quiet! Straight Power CM 600W; 2x Dell 22" U2209WA + 1x Dell 22" P2210; The gear: T500 RS + CSPv2;

  6. #16
    Spinelli
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    The great thing I think many forget is that these monitors can also be set to 100 Hz incase 120, 144 or more fps is too difficult to achieve. Don't forget about that

  7. #17
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    If you prefer to drive F1 cars it might be better to use two screens instead. The line where they meed can simulate the support strut for the halo.

  8. #18
    A final (?) update. I went the way of the triple Asus VG248QE which I picked up second hand for about half the price, so basically I've got 3 for 2 :-) That was a fraction of the cost of an ultrawide Benq.

    I setup my desktop with Nvidia surround and bezel correction @ 5900x1080 and 120 Hz.

    With rF2 in multiview and 2x in game AA, and FPS capped at 120 I usually get 80 to 120 FPS depending on the track. I'm definitely satisfied that way. The simulation experience is far more immersive, especially in races with lots of cars around you. Can't imagine going back to one screen. The multiview adjustment tool in rF2 is perfect.

    It is also a bit weird to be honest. I expected to be astonished, but it was all very "naturally awesome" to suddenly run triples, but not surprisingly awesome. :-)

    We'll see whenever GTX 1080 reaches a reasonable market price.

    If you have questions, feel free to ask.

  9. #19
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    Have you set FOV to realistic/calculated, or just dialed to your taste?
    The rig: Win 7 x64 Pro; Intel i3 540; Intel DH57JG; G.Skill 2x4GB; MSI GTX 780 Lightning 3GB; be quiet! Straight Power CM 600W; 2x Dell 22" U2209WA + 1x Dell 22" P2210; The gear: T500 RS + CSPv2;

  10. #20
    Quote Originally Posted by LesiU View Post
    Have you set FOV to realistic/calculated, or just dialed to your taste?
    Hi LesiU.

    As you know, the rF2 multiview tool is using real distance values in centimeters, so I just measured distances, monitor sizes and angles and input them in the tool. I assume that when doing that, rF2 graphics engine uses a real 1:1 fov.

    I noticed that the actual FOV is in fact not adjustable anymore with the usual FOV+/FOV- keys. The image doesn't change when adjusting it outside the multiview tool.

    Now I sometimes adjust the seat height, but that's about it.

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