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Thread: Alien's Narcissus mod WIP

  1. #1
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    Alien's Narcissus mod WIP

    Hey
    Playing rogue system made me think about how much I would love to fly ships from the Alien franchise. I find the low-tech aesthetics of the movie very interesting and I think the original design of the ships are realistic enough to be implemented in RS.
    I started working on the Narcissus, the escape pod used by Ripley in the 1st Alien movie.

    While I feel I could be relatively comfortable with the coding, I'm really new to 3D modelling. I have little experience with blender and still need to learn a lot, so feel free to criticize the first steps of my low LOD model, especially the topography.


    WIP model


    WIP model + wireframe overlay

    Thanks


    edit: GIF of the model

  2. #2
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    Wow, looking really good, keep up the good work!!!

  3. #3
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    Topography is looking pretty good! Can we get a straight-up wireframe render with any modifiers in use disabled?

    I'm quite out of practice, but I still know a lot (as far as what tools are around for what problems) - so feel free to ask about that kind of thing too, I might know something of use. Also, if you're unaware, CG Cookie is well worth the cost.
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  4. #4
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    Good Job so far, Just a heads up, remember to leave ample space for multiple docking ports and for RCS. Things will have to be left half done for now until Michael provides geometry templates for sizes and things, I've been waiting a while so just be prepared for that. I believe that Michael said GEO templates and things were coming with update 5. If you need MDL conversion tools just PM me

    I like the way it looks so far, reminds me of good old Elite.

    My work:
    Normal Maps, these are WIP and have been baked and thrown into a 2048 atlas. They need editing and this is obvious.
    http://i.imgur.com/SDhgIFY.png
    http://i.imgur.com/ocLFT0r.png

    http://i.imgur.com/LVQElRf.png
    http://i.imgur.com/hraiMGF.png

    High Poly ship & Low poly ship
    http://i.imgur.com/ELDJcNE.png
    http://i.imgur.com/OMUcZJK.png

    High Poly wireframe & Low poly wireframe
    http://i.imgur.com/h7umjSn.png
    http://i.imgur.com/mnrfSML.png

    Texturing example of the style and look I want
    http://i.imgur.com/EHozfo7.png

  5. #5
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    RCS will be easy to integrate into the original design, I'm more worried about the docking port. The rear door of the Narcissus isn't really suited for docking ref. I might add a docking utility port on top of the shuttle.

    I'm not sure of what I should be aiming for in terms of LOD. I might start with a medium level of detail and begin texturing.

    Current WIP

    Wireframe only

  6. #6
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    Man, really reminds me of the Adder in Elite.

    You should probably worry about docking ports. The Fire Arc has two on the sides, one on top and bottom and one on front, this means all those places are modular (not sure about engine), it's a good thing to keep in mind that's all.

    As for LOD, my lowpoly at highest (most detailed) LOD is about 15,000 verticies which is not a lot at all. For comparison, Falcon BMS (an upgraded sim from 1998) has 30,000 on it's F-16. Aim for 15-10 thousand I guess.

    I don't know how experienced you are but do high poly first, then make low poly by removing as much as you can without disturbing the silhouette and shape. Make textures, then worry about LOD, as LODS will all use the same texture.

    Also all textures should be Atlased with an average size of 2048, that comes directly from Michael.

    Hope I don't seem rude at all, just trying to help out, if you need anything feel free to PM me, I'd be happy to help.

  7. #7
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    Not rude at all, I picked up blender a few weeks ago and this is exactly the kind of information I was looking for, thanks !

    The Narcissus pretty much looks like a mix between elite's Adder and Sidewinder. In my opinion the most interesting part of Alien's ships are not the hull designs but the systems and low-tech CRT displays: exemple.

  8. #8
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    I don't think that craft had anything but the rear docking port anyway, did it? It was a unibody delta shape. It's an escape craft, not a shuttle or utility vessel?

    I don't think we have to have a modular/detachable cockpit in RS, it's just that the prototype we're playing around with happens to have one. But that craft is more of a test bed for functionality...
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  9. #9
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    Quote Originally Posted by draeath View Post
    I don't think that craft had anything but the rear docking port anyway, did it? It was a unibody delta shape. It's an escape craft, not a shuttle or utility vessel?

    I don't think we have to have a modular/detachable cockpit in RS, it's just that the prototype we're playing around with happens to have one. But that craft is more of a test bed for functionality...
    No you don't. For example, the Fox is all one ship without a cockpit module.

    Model is looking very nice so far
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  10. #10
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    Quote Originally Posted by draeath View Post
    I don't think that craft had anything but the rear docking port anyway, did it? It was a unibody delta shape. It's an escape craft, not a shuttle or utility vessel?

    I don't think we have to have a modular/detachable cockpit in RS, it's just that the prototype we're playing around with happens to have one. But that craft is more of a test bed for functionality...
    Indeed ! That's why I will take some liberties and modify it to add smaller docking ports on the top and bottom of the pod.

    I've heard that N-gons are generally frowned upon when modelling for animation, is it a problem for "static" game assets ?

    thank you

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