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Thread: Oculus Rift Consumer unit 1 on schedule ( Announced on Twitter )

  1. #11
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    Quote Originally Posted by Adrianstealth View Post
    terrible quality I know ( using phone to record and it's not lined up nicely )
    -when rotate knobs on my real wheel the knobs on the virtual wheel rotate to match -brill





    a very exciting time to be in simulation racing !
    Indeed. Ive tried DK2 with that and its a nice touch

  2. #12
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    hiya Naz

    it's posted in the VR section of Iracing too

    I tried those plug-ins and tried to get everything to work for about 8hrs, I decided to never frustrate myself and waste precious time like this again and not really used rf2 since
    [SIZE=5][/SIZE

  3. #13
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    Quote Originally Posted by Adrianstealth View Post
    hiya Naz

    it's posted in the VR section of Iracing too

    I tried those plug-ins and tried to get everything to work for about 8hrs, I decided to never frustrate myself and waste precious time like this again and not really used rf2 since
    Others tried successfully
    Of course its community work by the guys. Need different approach.

    Im sure ISI will work on the support. Ive never doubted them.

    Hope to see u back in rF2 when CV1 is supported!

  4. #14
    Quote Originally Posted by Nazirull Safry Paijo View Post
    Yup...thats wut i mean. The guys (the community not the ISI team) managed to hack it and got it working


    I have no doubt that ISI can do it and they will. With no dates announced by Occulus, i wont expect any dates given by ISI. Infact, if u know ISI, they wont give u any dates. They will work on it and release it when they think its ready. Ive learned this since the BETA period and we all should be patient and not being too....pushy.
    First this is not true the cv1 is allready finished and in Manufacturing as sdk. 1.0 and early cv1 kits send to dev. in next weeks. 2. I never said that oculus have a realse date or isi should tell a release date. question was will rf 2 oculus ready when cv1 will be out. Doesn t matter when it will be out just is isi and rf 2 read when it comes out ??

  5. #15
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    They will start accepting preorders in Q1 2016, I suppose just as soon as they are sure of what they will produce. I think there will be a considerable delay between preorders and deliveries, and to hit the stores. I don't think ISI will have a Oculus ready version the day Oculus hit the shelves, can we survive a month or two in the meanwhile?

  6. #16
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    Steam VR: http://store.steampowered.com/universe/vr

    NVIDIA GameWorks VR includes the following features:
    VR SLI provides increased performance for virtual reality apps where multiple GPUs can be assigned a specific eye to dramatically accelerate stereo rendering.
    With the GPU affinity API, VR SLI allows scaling for systems with >2 GPUs. VR SLI is supported for DirectX and OpenGL.
    http://devblogs.nvidia.com/parallelf...gpu-rendering/

    heheh............

  7. #17
    Quote Originally Posted by Comante View Post
    They will start accepting preorders in Q1 2016, I suppose just as soon as they are sure of what they will produce. I think there will be a considerable delay between preorders and deliveries, and to hit the stores. I don't think ISI will have a Oculus ready version the day Oculus hit the shelves, can we survive a month or two in the meanwhile?
    Preoder starts after holiday early in new year and cv 1 release still target on q1 2016 thats what lucky palmer posted by himself. But i don t care about when it will be released question is is isi ready yes or no it is simple as this.

  8. #18
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    Quote Originally Posted by Adrianstealth View Post
    I'm so into Iracing now I'm not sure if I really care
    Quote Originally Posted by Adrianstealth View Post
    I'm really hoping Iracing implements the directional sound
    Quote Originally Posted by Adrianstealth View Post
    Quote Originally Posted by Adrianstealth View Post
    I decided to never frustrate myself and waste precious time like this again and not really used rf2 since
    When we support VR via first-party I can only assume you won't care - because that's what you've said. There is literally no point in you continuing to come here, based on your own postings. I'm going to help you find the right forum by removing access here.

    For those that do care, we'll be taking another look once the hardware is in the hands of the public. That's the same answer we've given for a long time. Time does not change anything except your perception.

  9. #19
    Spinelli
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    Guys, ISI will support it when the comsumer version comes out. They've said it multiple times. The consumer version hasn't even been launched yet and people are already (and have been for a year or two) complaining. Come on guys.

  10. #20
    Quote Originally Posted by Tim Wheatley View Post
    When we support VR via first-party I can only assume you won't care - because that's what you've said. There is literally no point in you continuing to come here, based on your own postings. I'm going to help you find the right forum by removing access here.

    For those that do care, we'll be taking another look once the hardware is in the hands of the public. That's the same answer we've given for a long time. Time does not change anything except your perception.
    " taking another look once the hardware is in hands of public" means it won t ready for cv 1 lunch. Now that was all i want to know because this was not clear by ISI they only said they will support it. But that can be 1-5 month later too. Better wait for vive now.

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