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Thread: Car is giving CTD - Collision Body Checksum

  1. #1
    Junior Member
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    Oct 2010
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    West Yorkshire
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    Lightbulb Car is giving CTD - Collision Body Checksum

    Hi,

    fairly new to rfactor modeling but I've been messing around with private mods for years but I am hitting a wall. I can get the car to show in the showroom without any trouble (managed this with 3 different cars) but everytime i'm going to race or test day the game CTD.

    When checking my trace log it gives
    Code:
    game.cpp     1339: Entered Game::Init()
    game.cpp     1350: got past replayman init
    game.cpp     1352: got past replayfridgeman init
    vidman.cpp   1402: Entered VidMan::Init()
    ai_db.cpp    3180: Entered AIDatabase::Init()
    steward.cpp  6472: Entered Steward::Init()
    hwinput.cpp  8061: Entered HWInput::Init()
    specialfx.cp 3908: Entered SpecialFX::Init()
    dynman.cpp    652: Entered DynMan::Init()
    slot.cpp      439: Vehicle GAMEDATA\VEHICLES\TESTMOD\01CAR\01DRIVER.VEH:
    slot.cpp      440: CollisionBodyChecksum=-470518080
    camera.cpp   4434: Entered CamMan::Init()
    sound.cpp     746: Entered Sound::Init()
    I've noted that each different car that does this gives the same collisionbodychecksum value.

    I've checked for obvious GEN HDV VEH error but nothing stands out.

    Any help would be greatly appreciated. Hope its somehting simplei've missed.

  2. #2
    Member
    Join Date
    Oct 2010
    Location
    Melbourne, Australia
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    64
    i get the same thing, any one got any ideas?


    slot.cpp 440: CollisionBodyChecksum=-470518080
    DragFactor Creator/Originator
    'Addicted to Nitro'....http://angus944.wix.com/dragfactor

  3. #3
    redapg
    Guest
    I would say forget about the "CollisionBodyChecksum" entry, that shows up with mods that don't make any problems, too.

    That a car crashes the game to desktop can have so many reasons, we can start a new quiz here, but that makes no sense in my eyes.

    It's always the easiest to have all files on the own machine and then take a look where the error comes from.....

    But when you have created a trace, look what the last line is about.

    In the first post (was that the last line?) it is the entry: sound.cpp 746: Entered Sound::Init()

    If that was the last line in the trace file, i would suggest to start with to look if the sfx file is referenced correctly in the veh file or look if the used sfx file itself is OK or simply try a sfx file from a mod that is working.

  4. #4
    Member
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    Oct 2010
    Location
    Melbourne, Australia
    Posts
    64
    redapg,
    i followed your advice, regarding the last line of the trace file pointing to the error why the game crashes.......

    i tried several tracks, and each time the trace file pointed to a missing .ini file related to that track, so i cjhecked the folders of those tracks and none had ini files. so i dropped in the default rFactor tracks( Mills, OrchardLake, Sardian Heights and Toban) and got the same message in the trace file........


    setup.cpp 2313: Could not find TOBAN_Short.ini

    Toban doesnt have ini files, infact no track has ini files, so my question is why is the ini file being called for
    DragFactor Creator/Originator
    'Addicted to Nitro'....http://angus944.wix.com/dragfactor

  5. #5
    Junior Member
    Join Date
    Jul 2013
    Posts
    23
    redapg (chris) can not reply in the isi or S397 forums anymore, because he is banned.
    I can remember that he ones told me, that entries like the 'could not find track-xyz.ini', are not a hint to a problem.
    They are just a part of the loading routine and if there is no such a track ini file, you get that message.
    But the missing track ini file don't causes a problem.

  6. #6
    Administrator
    Join Date
    Dec 2017
    Posts
    330
    He's not banned, it looks like his account was pruned for inactivity and carried over to the Studio 397 forum.

  7. #7
    Junior Member
    Join Date
    Jul 2013
    Posts
    23
    He was banned by c. elliot, without any warning or explanation, in the rf2 forums of isi, after he 2 times posted a 'good bye' to the community, because he didn't wanted to move to steam.
    And that ban was ported to the s397 forums.
    But it don't matters anymore, because, like he told me, he anyway will not come back to a forum where users are treated like that.

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