NOTICE Notice: This is an old thread and information may be out of date. The last post was 151 days ago. Please consider making a new thread.
Results 1 to 3 of 3

Thread: Engine Sound troubles

  1. #1
    Registered Daveybird's Avatar
    Join Date
    Dec 2014
    Posts
    38

    Engine Sound troubles

    So I tried to make my own Dirt Late Model engine sounds by converting a video off of YouTube, and clipping the appropriate parts with Audacity. I made sure everything I can possibly figure out matches. The bitrate is 44100 like the default file. But when I actually drive the car, it sounds really high-pitched and annoying, like a raptor. Can you use Audacity for rFactor WAV export? If any of you make engine sounds with Audacity, what do you do?
    Last edited by Daveybird; 06-22-17 at 08:34 PM.

  2. #2
    Registered lordpantsington's Avatar
    Join Date
    Oct 2010
    Location
    Grand Rapids, MI
    Posts
    773
    Audacity will work just fine. It is just a tool that operates on wav files.
    Play your file in something else if it sounds the same as audacity, then the issue is in your sound sfx. If it sounds high pitched, like in the game, there is an issue saving the file out of audacity.
    Last edited by lordpantsington; 06-25-17 at 04:23 PM. Reason: fixed file extension

  3. #3
    Registered Lazza's Avatar
    Join Date
    Oct 2010
    Location
    Australia
    Posts
    3,452
    You also need to tell the game the native frequency (engine RPM) of the sound file. Check the ISI stockcar mod .sfx files for comments.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •