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Thread: Metallic effects

  1. #1
    Registered hamiltonfan2205's Avatar
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    Metallic effects

    I know its possible to do this with 3d simed but I am struggling to find a proper reference to be able to go by. How do I make metallic effects in both rFactor and rF2 like this? I know u use spec maps but what setting in 3d simed do u use?

    Im talking about like this...
    https://www.youtube.com/watch?v=kgw2vGZf1Gs

  2. #2
    Banned redapg's Avatar
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    Did you try something like "Cube map add alpha reflect t1" shader for the wccarbody material, where the alpha has very small white sprinkles on almost black background, to simulate the metallic effect?

  3. #3
    Registered hamiltonfan2205's Avatar
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    Still with that there is no way to do the metallic effects like in that video...

  4. #4
    Banned redapg's Avatar
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    Where in the Video do you see a metallic effect?
    Better show a video without rain or, much better, a screenshot of a car with the wanted effect in the Spinner, or in the game without rain.

  5. #5
    Registered hamiltonfan2205's Avatar
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    https://www.youtube.com/watch?v=Ysxyev_T35E Here you get a better view, particularly at 0:49

  6. #6
    Banned redapg's Avatar
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    OK, then i maybe misunderstood you.
    When i read "metallic", i connect it with the paint of a car.
    Here is an example:




    Or do you mean something like that shimmering effect of metal, like on this picture?


  7. #7
    Registered Tosch's Avatar
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