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Thread: Chapman Track Creator

  1. #41
    I think it will be about a year before the first beta version becomes available. My target audience for this thread is to the potential end user.

  2. #42
    The object browser functionality is coming together quite nicely. All I need to do is tie the selection in the object browser to the display in the properties window. Here's a quick screenshot.
    Click image for larger version. 

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  3. #43
    I don't know where to begin deciphering the GMT file. One thing's for sure though. If I cannot decipher the GMT file, then any hope of this editor being able to make rFactor tracks is lost.

  4. #44
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    Quote Originally Posted by TChapman500 View Post
    I don't know where to begin deciphering the GMT file. One thing's for sure though. If I cannot decipher the GMT file, then any hope of this editor being able to make rFactor tracks is lost.
    Then why didn't you start doing that?

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  5. #45
    I did start (just today). But I don't have any references to go by. I look for references in some sort of viewer/editor, then try to find the same (unique) reference within a HEX editor. So far though, I haven't been able to find any reference points.

  6. #46
    Update: I gave up too soon. I found the LOD information.

  7. #47
    Good news: I now have enough information about the rFactor1 GMT file to do an experiment. I have a few predictions as to what the results will be. But before I begin the experiment, I need to make a few preparations to ensure accurate results.

  8. #48
    Registered R Soul's Avatar
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    Happy to hear it. Have you discussed the file structure with Traveler (author of the Blender plugin)? If not, he might be able to proved some useful info.

  9. #49
    Thanks for the info R Soul. You can be sure that I'll be in touch with Traveler.

    PS: My theory failed the test miserably.

    EDIT: FIRST PAGE UPDATED

  10. #50
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    Other have succeeded in understanding the encryption code for gmts. Apart from Traveler you might get some help from Dave Noonan (3dsimed) or less likely from Brendon Pywell (BTB) for the gmt encryption. They might see you as a competitor and refuse thoygh.

    However if you all three worked together you might produce the best track designing tool ever made to be the reference platform for modders. It is a shame to see so much independent effort that might get nowhere.

    There are other great talents as Mario (3dsmax script), Flypt(3dscan), ... around the forum that I think could be very valuable for that project. You guys could make a small "big company" and cover an unfilled gap around simracing. Think about it at least!

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  11. #51
    Thanks for the suggestions SPASKIS. I'm certain that BTB will be a competitor. Not sure about 3DSimEd though.

    I'm not sure how well "working together" would go. Modding politics anyone?

    I will consider talking to Mario and Flypt though.

  12. #52
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    Quote Originally Posted by SPASKIS View Post
    However if you all three worked together you might produce the best track designing tool ever made to be the reference platform for modders.
    That program already exist, its called 3D Max.

  13. #53
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    Quote Originally Posted by freew67 View Post
    That program already exist, its called 3D Max.
    Maybe your idea of what it should be but I don't share and apparently the OP doesn't either or otherwise any other application rather than max would be useless.

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  14. #54
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    Man I even put a smiley face. lol

    2k3 already has a editor that is specifically for the game. My guess if you dig in to the files to close you would get a knock on your door from the IR lawyers. They have done it before. BTB is decent but has issues. Mario and Traveler both are using 3d programs that exist and are creating plugins. Traveler hasn't released anything while Mario is basically creating a menu system to help simplify max to a point (never used to it just assuming from photos). With Chaps prog, BTB, and even Sandbox's issue is you are still going to need to make the additional objects in another program. Sketchup? Complete garbage for what we are doing. Simed? Not really an option to create content. I feel Max (which is an industry standard and used to make most if not all content from ISI for rF1 and rF2) is the only available product that can create the content, edit, texture, and export straight to rF. Plus, you can use it to create the 3do objects for 2k3 (which Ive done as well). I hope Chaps program works out but for me I cant beat just working in 1 program for all my modeling needs.

    "I'm not sure how well "working together" would go. Modding politics anyone?" I would 100% agree with your comment. Dave and Piddy both charge for their product so I seriously doubt you would obtain much if any info from them. Have you contacted Tim or anyone else within ISI for help or at least a point in the right direction?

  15. #55
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    Quote Originally Posted by TChapman500 View Post
    I don't know where to begin deciphering the GMT file. One thing's for sure though. If I cannot decipher the GMT file, then any hope of this editor being able to make rFactor tracks is lost.
    I can send you something. I feel my understanding of rF1 GMT's is about 95% certain, while rF2 GMT's is about 85% certain overall-- 95% certain for static GMT's. If I send you Python code, it will have the Class definitions in one set of code and the actual read order in another. I can also modify my old Delphi (Pascal) Type definitions from early 2011 to my current level of understanding-- which is not complete. The Type definitions basically hold the read order. I need to do this anyway in order pay back the one fellow in these forums who's bothered to provide information to me.

    I have your e-mail address from about four years ago-- if it's still good. It begins with an aquatic creature. If it has changed, PM here, because mine has changed.

  16. #56
    @SPASKSIS

    Can you tell me what an "OP" is?

    @freew67

    I know that there's already a program for NR2003 tracks. To be frank, while I can build decent track geometry with it, it's not good enough for what I want to do. I think I've made it pretty clear that the editor will not be able to convert to or from NR2003. So iRacing shouldn't be concerned with the editor. Dave Nonnan said at The Pits forums that he made 3DSimEd unable to open up stock tracks because iRacing threatened him with a lawsuit. And making the editor unable to open those tracks satisfied iRacing.

    "issue is you are still going to need to make the additional objects in another program." I'm thinking of a few features to reduce the number of objects that need to be created in external programs. Notice the word "reduce." Besides, I just use gmax with the FSX exporter, import the FSX model into 3DSimEd, and use 3DSimEd to convert it to whatever I need.


    @Traveller

    Thanks for your offer. I'll take you up on that. Your help on the 3DO has helped me to understand the PTF (which I feel is the most irrational format out there) I'm about 50% certain on the rFactor 1 GMTs so far. And my email address has changed since then.

  17. #57
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    Quote Originally Posted by freew67 View Post
    Man I even put a smiley face. lol

    2k3 already has a editor that is specifically for the game. My guess if you dig in to the files to close you would get a knock on your door from the IR lawyers. They have done it before. BTB is decent but has issues. Mario and Traveler both are using 3d programs that exist and are creating plugins. Traveler hasn't released anything while Mario is basically creating a menu system to help simplify max to a point (never used to it just assuming from photos). With Chaps prog, BTB, and even Sandbox's issue is you are still going to need to make the additional objects in another program. Sketchup? Complete garbage for what we are doing. Simed? Not really an option to create content. I feel Max (which is an industry standard and used to make most if not all content from ISI for rF1 and rF2) is the only available product that can create the content, edit, texture, and export straight to rF. Plus, you can use it to create the 3do objects for 2k3 (which Ive done as well). I hope Chaps program works out but for me I cant beat just working in 1 program for all my modeling needs.

    "I'm not sure how well "working together" would go. Modding politics anyone?" I would 100% agree with your comment. Dave and Piddy both charge for their product so I seriously doubt you would obtain much if any info from them. Have you contacted Tim or anyone else within ISI for help or at least a point in the right direction?
    I didn't find the smiley funny. I was being serious and your reply was provocative. You are an expert in 3Dsmax and your great tutorials prove so. If someone takes the care to go throughout the different forums he will clearly see two trends. Already expert 3dsmax users that claim that the tool is perfect. People that think that a BTB type tool but more powerful to cover the numerous gaps being left in BTB.

    I guess this thread is pointed at the second group. If you think 3dsmax is the TOOL you shouldn't bother even reading it.

    Aclaration for chapman: OP= open poster
    I don't have time know to extend. I'll do later or tomorrow.

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  18. #58
    Quote Originally Posted by SPASKIS View Post
    ...two trends. Already expert 3dsmax users that claim that the tool is perfect. People that think that a BTB type tool but more powerful to cover the numerous gaps being left in BTB.

    I guess this thread is pointed at the second group.
    I'm not sure if this qualifies as being "pointed at the second group" because I'm a Sandbox user and I'm basing the track editor off of Sandbox, and not BTB.

  19. #59
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    Quote Originally Posted by TChapman500 View Post
    I'm not sure if this qualifies as being "pointed at the second group" because I'm a Sandbox user and I'm basing the track editor off of Sandbox, and not BTB.
    I am not sure if I understand what you mean.

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  20. #60
    Okay, I got some help from Traveller on the topic of deciphering GMT files.

    @SPASKIS
    You said
    Quote Originally Posted by SPASKIS View Post
    People that think that a BTB type tool but more powerful to cover the numerous gaps being left in BTB.
    Does it count if you replace the "BTB" part of that statement with "Sandbox" (the NR2003 track editor)? Because what I'm doing is pretty much making a much more powerful Sandbox track editor that can also make rFactor 1 and rFactor 2 tracks.

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