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Thread: rFactor 2 WIP Screenshots

  1. #81
    Registered ZeosPantera's Avatar
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    Quote Originally Posted by numetalbizkit View Post
    Could the 'revelation' be the corner workers?
    God I hope not. Has to be something really nerdy.. or hes just messing with us. DAMN YOU ISI PROTAGONISTS!

  2. #82
    Knowledgable Person mianiak's Avatar
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    It has to be something that is hard to notice in a still shot, maybe it's those palm trees in the top right corner blowing around in the wind?
    Also I don't see a racing line and the splotches on the track look like water drying up?

  3. #83
    Registered RT1971's Avatar
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    The only weird thing I can see in these vey nice shots is the guard rail under the camera isn't attached to the posts, and your using two horizons for parralax effect.
    http://www.friendly-online-gamers.net/forum/ CPU: Intel I7 2600K @ 4.6GHz Motherboard: ASUS Maximus IV Extreme-Z Memory: 24GB DDR3 OS: 10 Professional 64bit Video: Nvidia GTX980 4GB

  4. #84
    Newer Member RaceDepartment Hardware's Avatar
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    Really impressed with the WIP pics so far!

    Showing alot of promise, just hope we dont have to wait too much longer lol
    Brian Clancy Racedepartment.com Sim Racing Hardware Forum

  5. #85
    Registered mjmueller's Avatar
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    I think the revelation was the working Pit lights. This would be really cool to add the funtion of closing the pits.

    mj
    Last edited by mjmueller; 10-08-10 at 02:26 PM.

  6. #86
    Registered Pandamasque's Avatar
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    Quote Originally Posted by mjmueller View Post
    I think the revelation was the working Pit lights. This would be really cool to add the funtion of closing the pits.

    mj
    Isn't it in rF1 already? I remember I was testing the SC feature some time, missed the red light under the full course yellow ago and got penalized for pitting.

  7. #87
    Registered MaXyM's Avatar
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    mjmueller,
    please don't write on a high
    It's your second quite 'strange' post for the last few minutes

  8. #88
    Newer Member Willie's Avatar
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    A ver si sale ya!...

  9. #89
    Registered GeraArg's Avatar
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    Arrow

    Scott will be added an option to saturate or desaturate the colors?
    It would be a great option to optimize the game a taste of each person...

  10. #90
    Registered ZeosPantera's Avatar
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    Quote Originally Posted by GeraArg View Post
    Scott will be added an option to saturate or desaturate the colors?
    It would be a great option to optimize the game a taste of each person...
    Not the worst Idea I have ever heard. I think an in-game Brightness, Contrast, Gamma adjustment with a predefined test pattern would be best. Too few have their monitors properly calibrated and even still DirectX can screw up brightness and contrast. Killing Floor has those in-game adjustments and it does help.

  11. #91
    New Member McKafre's Avatar
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    Things that I see in screen2.jpg:

    - The Safety Car line just before the last corner
    - Cones in the Pit entry ??

    umm

  12. #92
    Registered Lenniepen's Avatar
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    Quote Originally Posted by McKafre View Post
    Things that I see in screen2.jpg:

    - The Safety Car line just before the last corner
    - Cones in the Pit entry ??

    umm
    That is not the Pit entry, look where it leads to
    The Pit entry is around the corner

  13. #93
    Registered GeraArg's Avatar
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    Quote Originally Posted by ZeosPantera View Post
    Not the worst Idea I have ever heard. I think an in-game Brightness, Contrast, Gamma adjustment with a predefined test pattern would be best. Too few have their monitors properly calibrated and even still DirectX can screw up brightness and contrast. Killing Floor has those in-game adjustments and it does help.
    The worst response I've read. The contrast and brightness is slightly different from the color saturation...

  14. #94
    Registered ZeosPantera's Avatar
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    Quote Originally Posted by GeraArg View Post
    The worst response I've read. The contrast and brightness is slightly different from the color saturation...
    Well have saturation AND Brightness, Contrast and Gamma. Why JUST do saturation?

  15. #95
    Registered Tosch's Avatar
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    Quote Originally Posted by Scott Juliano View Post
    Let's see how long it takes for someone to find the revelation in screen2.jpg (third in the sequence [weird]) :P
    It's the grass texture. I can't see any tile effects.

  16. #96
    Registered Taxi645's Avatar
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    I'd like saturation and contrast control very much as well. I don't understand though why the rain screenshots seem to have realistic saturation and the sunny screenshots have the usual cartoony/over saturated/overly warm look?






    Not saying mine is necessarily perfect, just the original leaves quite a bit to be desired concerning realistic colours and contrast.
    Last edited by Taxi645; 10-09-10 at 08:01 PM.

  17. #97
    Registered ZeosPantera's Avatar
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    Yeah yours is a bit green.. Kind of like scenes from the matrix.

  18. #98
    Newer Member Jan Kohl's Avatar
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    Quote Originally Posted by shum94 View Post
    Hum the loading screen of Sepang would have done a better impression than latest previews
    Take a break, dude. This is W-I-P...you know what that means, correct?

    Frankly, I usually pay very little attention to WIP shots anyway. They typically change before any release, and as TW mentioned, they can vary greatly depending on the machine and graphics settings.

    Cheers!
    » » Jan Kohl « «
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  19. #99
    Registered shum94's Avatar
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    I'll buy rFactor 2 anyway Jan even if i dislike the ISI content. And i think ISI should charge way more than for rFactor 1 if rF 2 is the same idea. 36 € for rFactor 1 is given. Make it 75 € they deserve it.

    I just dont get why snapshots are taken when the track obviously is looking like some rfactor track. Mills rFactor 2 looks more polished.

    piXsim Nogaro for rFactor is looking way better than most of what preview showed us.

  20. #100
    Registered ZeosPantera's Avatar
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    Quote Originally Posted by shum94 View Post
    I just dont get why snapshots are taken when the track obviously is looking like some rfactor track. Mills rFactor 2 looks more polished.

    piXsim Nogaro for rFactor is looking way better than most of what preview showed us.
    I have to say the reason I think they haven't drastically changed how rfactor looks is because if your an rFactor fan vs say a toca or GTR or iRacing fan it is because of the "feel". The way the world is rendered is a big part of why I chose rFactor over the rest. Everything else felt too sharp or dark. It is an almost impossible idea to put into words. Basically if you can look at two screenshots of the same car and know what sim each is from with no UI involved then the games have a distinct "feel". And you don't want to change that up too much!

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