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  1. Of course guys, if your project has any...

    Of course guys, if your project has any commercial involvement, please, contact us just to discuss the specific case. :)
  2. Sorry, these are details I'm not really aware of....

    Sorry, these are details I'm not really aware of. I mean, I know nothing about that so I can't help.

    Feel free to contact those parts you believe are involved.
  3. Ciao McNolo! Unless you don't gave rights to...

    Ciao McNolo!

    Unless you don't gave rights to ISI, in this case you are the owner, you are the artist, you have the rights on these assets. So, it's up to you, if you want your assets being used by...
  4. Same as with cars; if they are NOT encrypted and...

    Same as with cars; if they are NOT encrypted and you want re-use for a rF2 mod, you can do it. Just give credit to original owners and it's fine.
  5. Since the track you are doing is legit and for...

    Since the track you are doing is legit and for rF2, it's fine. :)
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    Our environment reflection system isn't smart...

    Our environment reflection system isn't smart enough (it is canned), so he doesn't know if between your POV and a reflected object, there is an obstacle, a wall, a mountain etc.. The projection will...
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    Glad it helped.. This looks like a good DSM...

    Glad it helped..

    This looks like a good DSM grid based on aerial laser scan. Pretty good reference! ;)

    Have fun! :)
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    I wouldn't suggest static art which represent...

    I wouldn't suggest static art which represent dynamic events, as skid marks, sitting on top of the real road.

    They'll look not too good when you have a wet surface, for example, as well when...
  9. Basically you can set fresnel specular to show...

    Basically you can set fresnel specular to show more or less "hotspot". Sometimes this stuff is called shininess, glossiness, metal factor...specular bell etc...

    Depends on the material you want to...
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    Hi, Mores surrounding has been made using DEM...

    Hi,

    Mores surrounding has been made using DEM models, from the region site who has a dedicated GIS resources database. Depends on your place to model, DEM files are available almost for every...
  11. @Whiteshadow, sorry but this is a first...

    @Whiteshadow,

    sorry but this is a first warning (means bypassing this would end in a temporary ban);

    I mean ok, you have some issue with your system, but man... it's years you are posting the...
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    Agree. Shadows groups and Visual Groups (and...

    Agree. Shadows groups and Visual Groups (and Mirrors!) are sometimes even more important than Lodding, especially with low end cards, where usually you kill your VRAM before you reach a drawcall...
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    Laziness is the virus of the century...it does...

    Laziness is the virus of the century...it does affect all people in general. :)

    We did gJED for that reason too, other than to avoid people to be forced using 3DsMax as 3D modeler.

    With gJED...
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    Yeah, optimization is probably the most important...

    Yeah, optimization is probably the most important and most boring phase, at the same time, and you see lot of modders bypassing that aspect for one reason or another.

    As for the LOD available...
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    Clipping happens for stuff oustide the range...

    Clipping happens for stuff oustide the range between the Near Clip and Far Clip range. This range is called frustum/culling. LOD out is the max distance you want a specific asset to be rendered, in...
  16. Thread: Night shadows

    by Tuttle
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    Hello everyeone.. Light posts and stuff like...

    Hello everyeone..

    Light posts and stuff like that are just using omni lights. These kind of lights, as spotlight, are not casting any shadows (limitation) as it's not really suggested to introduce...
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    That value is the FOV you have in the track SCN....

    That value is the FOV you have in the track SCN.

    Im not sure you can change FOV on the fly with gJED, but you can for sure using the Viewer.exe, pressing CTRL + "?" (FOV -) and CTRL + "^" (FOV +)...
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    You can get centimeter match with that model....

    You can get centimeter match with that model. But, again, you can't resist your need to ride and beat the horse. So please, just take that "facepalm" as a friendly joke. Nobody got hurt. Move on.
    ...
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    Sorry but I've to say; facepalm.

    Sorry but I've to say;

    facepalm.
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    Do you know what is perspective? It is of...

    Do you know what is perspective?

    It is of course centered on its pedestal.

    20405
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    http://www.adgraph.com/signs/images/sign-graphics_...

    http://www.adgraph.com/signs/images/sign-graphics_drag-race.jpg
  22. Thread: Clouds textures

    by Tuttle
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    You see E X A C T L Y what I was saying yesterday...

    You see E X A C T L Y what I was saying yesterday about cumulus repetition....:)

    Thanks for posting.
  23. Thread: Clouds textures

    by Tuttle
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    That's an SDK generating volumetric clouds on GPU...

    That's an SDK generating volumetric clouds on GPU (I think it demands DX11). Should be the same you have in Driveclub.

    As I said yesterday, it is not possible in rF2 as we are not using volumetric...
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    http://i.imgur.com/sON6FDz.jpg

    http://i.imgur.com/sON6FDz.jpg
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    I believe they are black and white; sort of...

    I believe they are black and white; sort of tribute to old days.
  26. Thread: Clouds textures

    by Tuttle
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    And btw, cumulus are WAY WAY WAY lower than...

    And btw, cumulus are WAY WAY WAY lower than cirrus...we are talking about 1/2000 meters for cumulus VS 10000/12000 meters for cirrus-stratus. So they are not really a background. They should be...
  27. Thread: Clouds textures

    by Tuttle
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    It works pretty good to compose light cloud to...

    It works pretty good to compose light cloud to overcast using planar as this give you a huge variety of mix available, producing non pattern cloud schemes. Cumulus has a different nature, apart the...
  28. Thread: Clouds textures

    by Tuttle
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    They are not perceived as flat (normal map job),...

    They are not perceived as flat (normal map job), they are thin, as they have to be (cirrus/cirrocumulus etc..). We can't do much more than this as texture based clouds are looking good since you are...
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    And you'll never know if they have paws! Also,...

    And you'll never know if they have paws!

    Also, we forgot to put food on the pond...so I think they'll be all dead before the release.
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    If you don't need occluded parts, and...

    If you don't need occluded parts, and back/top/bottom of things, of course you don't. :)
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    https://www.youtube.com/watch?v=q3wXggCqY_8

    https://www.youtube.com/watch?v=q3wXggCqY_8
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    These things are producing a network of triangles...

    These things are producing a network of triangles which is not really optimized for game engines, but if you manage to clean up that mesh, it's for sure possible to use it for a track. Isn't really...
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    Lol we have same car. :D Yeah this is a nice...

    Lol we have same car. :D

    Yeah this is a nice app, especially for small objects. If you take care to make a proper 360 around, possibly with not too big distance between steps, it's gonna work fine...
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    Hi guys, these things are not completely...

    Hi guys,

    these things are not completely covered as they are basically same things you had with rF1 and rF2 3Ds Max plugin, and same variables you have with 3DSimEd.

    BTW, If you guys could...
  35. That's FFD, and it's really working rubbish in...

    That's FFD, and it's really working rubbish in this case as it's not only "moving" but also deforming and it does not keep assets linked to each other while applying deformation forces. As I...
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    Diffusive Adhesion Planar Compliances:...

    Diffusive Adhesion Planar Compliances: http://forum.imagespaceinc.com/entry.php/12-Build-1098-Setting-the-Record-Straight-%28Diffusive-Adhesion-Planar-Compliances%29

    rF2 engine model and gear ratio...
  37. Thread: Road Marshall

    by Tuttle
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    http://wiki.rfactor.net/index.php?title=CornerWork...

    http://wiki.rfactor.net/index.php?title=CornerWorker

    http://forum.imagespaceinc.com/showthread.php/2738-Getting-started-with-a-new-track-few-questions?p=62266&viewfull=1#post62266
  38. It is clear there's a pattern for the 900 series....

    It is clear there's a pattern for the 900 series. Nvidia had loads of RMAs in the early RTM phase, because of this problem (timeouts, gpu reboots, driver crash), which happens with very different...
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    If you have already a gMotor scene (max...

    If you have already a gMotor scene (max 2010/11/12), you can use the gMotor exporter to convert all your mats to standard (diffuse, specular and bump channels with textures), before export to FBX,...
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    [REL] Plugin works perfect on my Win10 installation....

    Plugin works perfect on my Win10 installation. Very nice app! (and nice design too)

    Thanks guys. :)
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    Drove that road few weeks ago...:)

    Drove that road few weeks ago...:)
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    That delta is pretty high for your system and...

    That delta is pretty high for your system and sounds odd to me, but still, you have a Titan card and those frame rates are totally useless as all you can see on your monitor is equal or minor the...
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    Actual HDR process should demand 6 to 8% more FPS...

    Actual HDR process should demand 6 to 8% more FPS (than legacy LDR). Means getting more than 300FPS to get a 30FPS drop.

    As for tones and color we are now in the under-saturated area because of...
  44. Thread: PIXSIM Tweets

    by Tuttle
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    [WIP] Try not using the sink effect on your 3D curbs as...

    Try not using the sink effect on your 3D curbs as may happen is creating a negative step where the collision model is crashing. So, try with just Sink=0.0 for your 3D curbs and test again.

    If this...
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    OP as been answered, so this thread it's...

    OP as been answered, so this thread it's basically another kindergarten we don't need.

    Thead Closed.
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    Sorry I'm not gonna engage in a debate or...

    Sorry I'm not gonna engage in a debate or argument about these things.
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    I didn't read that pamphlet sorry. Yes this is...

    I didn't read that pamphlet sorry.

    Yes this is a woodform print on a concrete ceiling.

    Texture I posted is from the balcony bottom, which may looks wood because of the color. This why I thought...
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    It's Saturday guys. Let's make a deal for...

    It's Saturday guys. Let's make a deal for everybody's sake and move away from this crossfire. :)

    Please...
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    @mrmat01. You've been answered more than once...

    @mrmat01.

    You've been answered more than once and refuse to listen. There's nothing more people here can do for you, so now it's time to stop unless you feel it's time for a bit of forum vacation.
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    Yeah pretty much a worldwide standard, but in...

    Yeah pretty much a worldwide standard, but in this specific case it's not even a form print on concretes, it's just an old and crackled piece of bare concrete ceiling. That's a sample;

    19693
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